Hi! I'm a technical artist based in San Francisco. I help across art and engineering, including real-time rendering, shaders, and performance-minded Unity tooling, from Pokémon GO to Life by You.
- Unity (URP / HDRP)
- C#
- Rust
- Python
- HLSL / Shader Graph
- Maya · Blender
- Photoshop
- Git LFS
- Unity Profiler
Open to remote or SF Bay Area technical artist roles · reach out on LinkedIn